| Super Mario Advance | |
|---|---|
| |
| Developer(s) | Nintendo R&D2 |
| Publisher(s) | Nintendo |
| Release date(s) | |
| Platform(s) | Game Boy Advance |
| Genre(s) | Platformer |
Super Mario Advance is a remake of Super Mario Bros. 2. It was released along side the Game Boy Advance and is the first out of 4 games on the Game Boy Advance to be a remake of a classic Mario Game. You can play as Mario Luigi Peach or Toad just as you could in the original. The game contains 20 stages in 7 worlds. A remake of Mario Bros. was included.
Changes from the original Voltar ao índice »
- Level 1-1 has some changes mainly clouds has been added in places and the first part was moved to the right along with clouds.
- Voices for Mario Luigi Princess Peach Toad and the bosses were added.
- The game can be saved after every level.
- An unknown voice shouts "choose a pla
yer!" at the appearance of the character select screen. - A circular character select screen is shown instead of Mario Luigi Peach and Toad having to line up in a row.
- A point system has been added. Pla
yers get more points for making one thrown object hit lots of enemies. If enough enemies are hit an extra life will be awarded. - Hearts appear much more frequently than in the original. Whenever three or more vegetables or enemies are involved in a collision a heart appears. Also hearts can be pulled out of the ground.
- Giant Vegetables have been added to the game. These voluminous vegetables take a long time to pull out of the ground but function normally otherwise (apart from having a larger area to hit enemies with).
- Giant Shy Guys and Giant Ninjis have also been added. These Shy Guys take a long time to pick up and whenever they are thrown or involved in a collision they yield a heart.
- Giant POW Blocks have also been added. These bounce several times each time having the effect of a normal block.
- Shells were made larger and they now bounce off walls and yield hearts whenever they collide with enemies.They also now take longer to pick up and appeared in a little more levels. They can now hurt pla
yers however. - The insides of vases were changed and so did the music inside the vases.
- Starting the level the pla
yer starts out with only one heart filled in the heart meter. - An extra mushroom was added per level.
- In each level there are five red Ace Coins. If all are collected the pla
yer receives an extra life and the level gets a star on it on the map screen. - When the game is finished a new "Yoshi's Challenge" mode appears. Now there are two eggs hidden in Subspace in each level and the pla
yer must find and collect them all. - Robirdo a new boss replaces Mouser as the boss of World 3.
- Mouser replaced Triclyde as the boss of World 6. As a result Triclyde only appears once in the game.
- More enemies were added in the game.
- Some things in the game such as the Subcons were completely changed in art.
- Phantos now make noises when they move around the screen. Also when the pla
yer throws the key down or loses a life they exit the screen while moving forward making them appear considerably larger than usual. - It is possible to remove Green and Red Birdo's Ribbon by jumping on him/her and picking it up the pla
yer could either throw it away or put it back on Birdo by throwing it back at him/her. - Clawgrip is now spelled correctly in the cast list; in previous versions it was misspelled as "Clawglip." The Japanese release of this game however does not have the error corrected.
- Luigi's overalls are now a similar color to Mario's in the SNES remakes they are purple.
- Carrots now appear as items helping the heroes get to higher places particularly in the first level.¹




























