nintendo_Super Mario Advance

Super Mario Advance

Super Mario Advance
Developer(s) Nintendo R&D2
Publisher(s) Nintendo
Release date(s) March 21 2001
June 11 2001
June 22 2001
2004
Platform(s) Game Boy Advance
Genre(s) Platformer
Credits • Gallery

Super Mario Advance is a remake of Super Mario Bros. 2. It was released along side the Game Boy Advance and is the first out of 4 games on the Game Boy Advance to be a remake of a classic Mario Game. You can play as Mario Luigi Peach or Toad just as you could in the original. The game contains 20 stages in 7 worlds. A remake of Mario Bros. was included.

Changes from the original Voltar ao índice »

  • Level 1-1 has some changes mainly clouds has been added in places and the first part was moved to the right along with clouds.
  • Voices for Mario Luigi Princess Peach Toad and the bosses were added.
  • The game can be saved after every level.
  • An unknown voice shouts "choose a player!" at the appearance of the character select screen.
  • A circular character select screen is shown instead of Mario Luigi Peach and Toad having to line up in a row.
  • A point system has been added. Players get more points for making one thrown object hit lots of enemies. If enough enemies are hit an extra life will be awarded.
  • Hearts appear much more frequently than in the original. Whenever three or more vegetables or enemies are involved in a collision a heart appears. Also hearts can be pulled out of the ground.
  • Giant Vegetables have been added to the game. These voluminous vegetables take a long time to pull out of the ground but function normally otherwise (apart from having a larger area to hit enemies with).
  • Giant Shy Guys and Giant Ninjis have also been added. These Shy Guys take a long time to pick up and whenever they are thrown or involved in a collision they yield a heart.
  • Giant POW Blocks have also been added. These bounce several times each time having the effect of a normal block.
  • Shells were made larger and they now bounce off walls and yield hearts whenever they collide with enemies.They also now take longer to pick up and appeared in a little more levels. They can now hurt players however.
  • The insides of vases were changed and so did the music inside the vases.
  • Starting the level the player starts out with only one heart filled in the heart meter.
  • An extra mushroom was added per level.
  • In each level there are five red Ace Coins. If all are collected the player receives an extra life and the level gets a star on it on the map screen.
  • When the game is finished a new "Yoshi's Challenge" mode appears. Now there are two eggs hidden in Subspace in each level and the player must find and collect them all.
  • Robirdo a new boss replaces Mouser as the boss of World 3.
  • Mouser replaced Triclyde as the boss of World 6. As a result Triclyde only appears once in the game.
  • More enemies were added in the game.
  • Some things in the game such as the Subcons were completely changed in art.
  • Phantos now make noises when they move around the screen. Also when the player throws the key down or loses a life they exit the screen while moving forward making them appear considerably larger than usual.
  • It is possible to remove Green and Red Birdo's Ribbon by jumping on him/her and picking it up the player could either throw it away or put it back on Birdo by throwing it back at him/her.
  • Clawgrip is now spelled correctly in the cast list; in previous versions it was misspelled as "Clawglip." The Japanese release of this game however does not have the error corrected.
  • Luigi's overalls are now a similar color to Mario's in the SNES remakes they are purple.
  • Carrots now appear as items helping the heroes get to higher places particularly in the first level.¹
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